[] spawn {
	scriptName "initMission.hpp: mission start";
//	["rsc\ARMA_3.ogv", false] spawn BIS_fnc_titlecard;	
//	waitUntil {!(isNil "BIS_fnc_titlecard_finished")};
	if (playerSide == west) then {[getPos player,"conqu3st|The aim in conqu3st is to capture a neutral flag or enemy flags and hold them.|Once captured, flags will give the holding team +1 tickets per flag every 30 seconds.|The team reaching the ticket limit first wins.||by wildw1ng.",300,200,180,0,[]] spawn BIS_fnc_establishingShot; playableUnits exec "scripts\credits.sqf";};
	if (playerSide == east) then {[getPos player,"conqu3st|The aim in conqu3st is to capture a neutral flag or enemy flags and hold them.|Once captured, flags will give the holding team +1 tickets per flag every 30 seconds.|The team reaching the ticket limit first wins.||by wildw1ng.",300,200,180,0,[]] spawn BIS_fnc_establishingShot; playableUnits exec "scripts\credits.sqf";};
	if (playerSide == resistance) then {[getPos player,"conqu3st|The aim in conqu3st is to capture a neutral flag or enemy flags and hold them.|Once captured, flags will give the holding team +1 tickets per flag every 30 seconds.|The team reaching the ticket limit first wins.||by wildw1ng.",300,200,180,0,[]] spawn BIS_fnc_establishingShot; playableUnits exec "scripts\credits.sqf";};
};